Stages of ChallengePre-battle
Having a nicely balanced hangar is important. You should have at least one fast robot for beacon running, a couple of strong Knife Fighters and based on the number of hangar slots a midrange or long array service or sniper.
Starting with a beacon runner or knife fighter is usually believed to be the best option; beginning with a long range service robot is frowned upon by most players.
In the event that you really like the support function, begin with another robot and then if it is appropriate bring in your preferred sniper or artillery unit.
When your Robot first looks on the map you will see a countdown timer because the video game waits for all the players to appear (spawn). You can’t move until the countdown finishes, but you can pan the camera. Use this time until the match starts to pan around and get your bearings and observe what robots and weapons your team mates have chosen and where the nearest beacons are. This gives you a good idea who’s very likely to go for beacons and also what type of service you will have during battle.
It’s important for your group to catch both beacons nearest to your own spawn point (the point on the map where your team begin ) as quickly as possible. If your group consists with mostly light robots then this ought to be easy. However if they’re mostly slower robots and you are in a slower robot too – then you may need to catch the beacon you are nearest to.
It may be annoying to need to go for a beacon that a faster or closer team partner should have captured. But not capturing the two of your unwanted beacons early is the fastest way to eliminate the match.
Get your unwanted Beacons
A Beacon is a location on a map that may be obtained by either group. If you win or lose depends on how many beacons your team has captured. (unless you can kill all the enemy robots until the countdown timer expires)
The number of beacons captured correlates to how fast the team’s colour bar is drained. In case the Enemy contains three beacons, then the Allied shade bar will reduce much faster than before. For that reason, it is vital to catch as many beacons as possible to slow the corrosion of the team’s bar and speed up the corrosion of theirs.
Holding less beacons than the enemy would be the principal reason for losing a match.
The Center Beacon
The most contested beacon is the center beacon. This beacon is usually in the middle of the map and both far from every team’s spawn point.
At the start of the video game this beacon will mostly be attacked with Cossacks or alternative light robots. Your team will need to get to this beacon initially and put into position to defend it. In maps such as Dead City or even Shenzhen the middle beacon has no cover, so the approach to acquire there is to destroy any enemies until they reach the beacon. However, in maps such as Springfield or even Yamantau, the beacons have a great deal of cover so if you’re able to get into the beacon first it’s possible to get behind cover and attempt to eliminate any enemy robots that attempt to take it from you. If your group mates are doing their job then at least one of these will progress to assist you. The duty of the first robot to reach the beacon would be to maintain it long enough for their group mates in slower, more powerful robots to get into position to defend it.
If your group is successfully holding the center beacon, or if it is too strongly maintained by the red group, you may choose to attempt to catch the enemies home beacons. You may also need to attempt to re-capture any beacons you’ve lost. Quick light robots are best for this, but often you only need to use what you have. Should you see a faster robot going for a beacon and you are in a slower better armed robot it’s possible to head off or distract any members of the Red group which may attempt to stop them.
Nothing ever goes according to plan, and the tide of struggle can change many times with evenly matched groups. Be prepared to change tactics where necessary – and keep an eye on the Beacon Bar and Beacon indicators – they will inform you whether you’re able to play defensively, or in case you want to create a last ditch attack to catch beacons held from the red group.
While beacons are critical, remember that a team may even win or drop by ruining or having all of their robots ruined. So be competitive, not reckless in your efforts to catch and maintain beacons.
Early Game Robots and Weapons
The beginning robot, the Destrier, is a fast versatile robot with comparatively large hit points. Best equipped with two identical weapons it could fill many different rolls in the first video game. GAU Punishers are the most common short range weapon because of its high damage, but EE Aphids, AC Molots and SURA-F Pinatas work nicely.
The Cossack, though fragile, is good at catching beacons because of its jump capability and high speed. Early in the video game you get a limited choice of weapons.
The Schültze is an often under appreciated robot. It’s a fast and demanding little robot that is slightly limited with only a single heavy hardpoint. Equip it with an ECC Thunder and it is capable of massive amounts of damage at close selection. Just do not be afraid to get right at the enemy robots face with the Thunder because the closer you get the more damage you may do. Also, it would be helpful to mention that this little monster has the maximum health of any light robot (if you don’t count the Gareth and it’s shield), so you’re able to endure a few encounters with other light robots and perhaps moderate robots.
The Gepard has been the best light robot at the video game, prior to Stalker and Gareth introduction. Now it isn’t even the fastest bot, and you are better off buying Gareth for this amount of gold. Two great things about Gepard are: maximum rate at first level (however, he is NOT fastest robot there’s ), and three weapon slots.
Gareth, such as the Gepard it prices gold. The couple things it has against it include splash damage and massive sustained damage (The prior can ignore the shield( the latter breaks it quickly).
Only experienced or lucky players may destroy Stalker when is in”stealth” mode.
When utilizing a Light robot, relying on teamwork is crucial – unless you are heading for a beacon permit the heavier robots to go before you when facing enemy robots. You can support your teammates by helping them pick weaker robots while catching Beacons. Allow the heavies put down fire to the heavier enemy robots.
For ruining a more powerful robot such as a Boa, attempt to work together with another team partner. 1 player can attempt to distract the enemy by hitting him ducking behind cover, while the other flanks them. Concentrated fire is key to taking down a more powerful opponent.
Retreat when you Find a robot with a couple of SURA-F Pinatas or an ECC Thunder. Become knowledgeable about the strength and variety of weapons and attempt to remain out of range of the more powerful ones.
Engaging the enemy
Stay away from head to head combat with a more powerful opponent (The Gareth can succeed in encounters such as this, unless stated robot possesses splash damage or is a Galahad.) . Most weapons are somewhat less precise with a moving target with only a percentage of projectiles hitting you.
Some bots setups are more suited to fast hit and run tactics. For these it is suggested to sneak up behind the enemy and then dispatch them until they could respond.
Before a robot duel you should always check who your opponent is before engaging. To do this, just stand beside the end of a wall and then flip your camera to view round the wall. In the event the enemy is more powerful than you, war robots hack download suggested!